The new property is `Team` instead of `team`. * Probably breaks ALL the existing addons. * Multiple teams are now supported by BDA. * Fixed heat missiles missing target just after being fired. * Fixed proximity fuze radius for explosive bullets. * Fixed torpedo produces thrust above water. * Turrets with constrained yaw should freak out less when aiming behind them. Now it is possible to also select the angle of the ballistic path. * Beam-guided munition track moving targets. * Part Categories for BDArmory is now activated by default * Fixes to Laser accuracy (Thanks to Gedas!) * Localization en-us and zh-cn (Thanks to tinygrox!) (Thanks to TheKurgan to find the problematic commit) * Missiles problem regarding locking and losing lock affecting heat and radar missiles. upload this file to a filesharing site such as dropbox and post the link so the team can take a look) . I also refer you to the following thread where it describes in detail everything else that is required for us to help you: this file is overwritten each time you start KSP. In regards to support, KSP.log please (Found in the same directory as the KSP executable. Do not, I repeat, do not place the Gamedata folder contained within the BDAc zip into your Gamedata folder as this will cause umpteen million conflicts to arise as the BahaTurret pickle looks for textures, configs and whatnot in specific places
P lease note that only the most recent version of BDAc is supported at this time and that BDA needs PhysicsRangeExtender to work properly: Īlso, to correctly install BDAc, first download the latest release from the BDAc releases link posted below (not the source download) and then extract the BDArmory folder contained within the zip file and place it into your KSP/Gamedata folder. We use the built in Github issues tracker to keep record of bugs, enhancements and feature requests as it is difficult to keep track of bug reports and all the great ideas that the community have come up with on the forum (things can get buried and lost under newer posts) If you think you have come across a gremlin or a bug with BDAc or any of the mods we maintain, feel free to post here, however we ask that you also take a look at the issues list on Github to see if your problem has been addressed. I also refer you to our in game KSPedia where you will find a wealth of information on the operation of BDAcīe aware that forcing opengl will result in many shaders showing as pink. If you have questions or concerns, feel free to post here and the team will do our best to assist you
The BDAc family of mods were all created by and in his absence, we have taken it upon ourselves to keep the explosions flowingįor anything related to BDAc or mods in the BDAc family, I refer you to the Github link for Papa Joe's Soup (Slightly Over Used Parts) where there is listed download links for the mods in question. See spoilers below for release notes, videos, Github issues and download links Only solution to this is to not use the World Stabilizer mod Please note that Physics Range Extender and Module Manager are required dependencies for BD Armory ContinuedĪlso be advised that using the World Stabilizer mod will cause problems with PRE as it has it's own world stabilization code we refer to as Black Spell. The old BDAc Forum Topic has been locked by the topic owner. For any past forum posts please refer to the Old BDAcTopic here: I have created a fresh new Topic to maintain BDAc continuity.